BVE2013 – Did the dead cat just bounce?

Accountants have a lovely phrase – even a dead cat will bounce if it’s dropped from high enough. The world of video has been feeling the pinch for a few years now, but today – wandering the halls of the Broadcast Video Expo now in its new home – maybe it bounced back. People were smiling, feeling a little more confident. A real tonic to the system.

On the negative side, there was talk of how video clients were acutely aware of the cheapening of tools and how budgets were so squeezed. On the other hand, there was a genuine feeling of ‘democratisation’ in the markets I’ve frequented. On one hand ‘clients don’t feel comfortable with work-at-home editors’ but big names will now admit to ‘colour correcting on an iMac’. Clients may raise an eyebrow to DaVinci – ‘that’s the free software, right?’ but Grading and Colorists are back in the game. Just need to get our audio back in the limelight too. Broadcast is making it all very tricky again.

The big 800lb gorillas of the broadcast industry are not quite so dominant (!!) – but then, maybe it’s more telling that the show is now far more indie/corporate-friendly. I remember the BVE show was almost hostile to the corporate market. The visitors I met seemed to be 90% indie/corporate. Maybe birds of a feather stick together, but I definitely felt ‘amongst friends’ here.

Maybe that’s the grass roots poking through. Now that we’re hearing the parables of Netflix commissioning their own series, Google investing in content, these are a new round of broadcasters that the Web Generation of videographers and the avant garde of broadcast are taking to heart.

So are there new releases and excellent toys? Yes. The DJI Phantom stand – quadcopters with GoPros and NEX-7s on gimbal heads – was astonishingly busy. Queues to touch and feel the Sony F5 and Black Magic Cine Camera, Nikon out in force with a nod to ebullient Atomos, the Rode SmartLav (snark!) is in demo (tip – the Rode Lav is actually more interesting) and there’s a litany of distractions and shiny things…

Speaking of which, got to see some lovely lamps. Dedo has a booth where you can play with the new line of LED fittings – the 20W ‘son of LEDzilla’ particularly caught my eye. Small, neat, flexible, and can chuck light long distances. Only trouble is, so Teutonic is this company that ‘they’re not quite ready yet’ and have been so for a while. LEDs can be odd beasties, and the broadcast industry have said how LEDs ‘should’ work, but having worked with lesser LEDs and suffered challenges in skin tones, will be looking forward to lamps with true and fair rendition of skin tone.

Sad to find that there were a few companies I wanted to meet that weren’t here. But conversely, good to visit a show that can’t be swallowed in a day, let alone an afternoon.

3D isn’t here really. This year has a decidedly British take on 4K (jolly nice! Isn’t it doing well! Now, about HD…). If you need it, it’s here. If you think you need it, plenty of people to give you both sides. There’s a whole 4K pavilion, but it’s a separate side show. Another area which I felt sorry for was DVD duplication and its ilk. Vimeo and YouTube have their faults, they drive me nuts, but the concept of burning DVDs seems a little ‘Standard Def’ – and even BluRay seems a little difficult to justify.

If you can get along (this is a self-selecting audience, I know) do try the seminars. You’ll have to queue a bit, or suffer the standing, but unlike other years I’ve not been left out in the cold and there are some great presentations. Hopefully some will make it onto the web (a few are up already).

I have my take-aways from today, some I want to keep for myself, some I’m not sure make sense until I go again, but the biggest take home was the positive sleeves-rolled-up attitude of the people here.Just when many thought of upping stumps and retreating to the pavilion, there are clients out there who need video professionals who get great results because they’re good at what they do (whether on free software or high end systems).

So whilst I don’t feel we’re in recovery mode, maybe the bottom was scraped a while back and the bounce has happened. I’ll learn more on Thursday. If you can make the time to drop in on BVE, it should cheer you up if nothing else.

HD-SDI Embedding

Samurai-BNCOn a recent job, I had a chance to work with the Atomos Samurai - a recorder that creates either ProRes or DNxHD files from HD-SDI video, rather than the rather more consumerist (but just as good) quality HDMI signals I usually deal with. I have, for the last few years, eschewed the extra expense of HD-SDI kit in favour of ‘That will do nicely’ HDMI, but I think I’ve found a good business case for re-thinking that.*

The job was to record the output from a vision mixed feed from an Outside Broadcast truck, filming an awards ceremony. We had, in fact, each of the 5 cameras recording to AJA KiPros, but there was a need for two copies of the finished programme to go to two separate editors (myself and Rick, as it happens, working on two entirely separate edits) as soon as the event finished – even the time spent copying from the KiPro drive to another disk would have taken too long. So we added Rick’s Samurai to the chain.

We learned a couple of interesting things in preparation for the job.

Samurai_on_location_10aThe first is ‘how to reliably power a Samurai’ – its neat little case doesn’t have a mains adaptor in it, although it will happily run for hours on Sony NP-F style batteries (you can A-B roll the batteries too, so changing one whilst it’s powered off the second battery). However, I didn’t want to have to think about checking batteries – I wanted to switch it to record, then switch it off at the end of the gig, as I had other things to worry about (cutting 5 cameras, after shooting ‘Run & Gun’ style all day).

Samurai_on_location_07b

The Samurai (and Ninja) can be powered off a Sony ‘Dummy Battery’ supplied with Sony battery chargers and some camcorders. Plug the dummy battery in, connect it to the charger and switch to ‘Camera’ mode and behold – one mains powered Samurai.

The second point is thanks to Thomas Stäubli (OB truck owner) and Production Manager Arndt Hunschok who set up the audio in a very clever way which gave me a unique opportunity to fix the edit’s music tracks.

Unlike HDMI, HD-SDI has 8 audio tracks embedded in the signal. The sound engineer kindly split his mix into 4 stereo groups: a mixed feed, audio from the presenter microphones, audio from directional microphones pointing at the audience (but away from the PA speakers), and a clean music feed.

The practical upshot was that I was able to edit several versions of the 90 minute awards ceremony (30, 8 and 3 minute versions) without the music, then re-lay the music stings (from its clean feed, or replace with licensed alternatives for the DVD version) where appropriate, thus producing a very slick result and saving a lot of time and hair pulling (or sad compromises) in the edit suite.

Technically, the Samurai footage came straight in and ready to edit with its 8 audio tracks in frame accurate sync (of course). I was able to slice it up and do a pre-mix of the required tracks.

In the past, this has been a bit of a nightmare. This time, it was easy to take audio from the stage and play with the timings for music cues.

A short technical note: be it HDMI or HD-SDI, your picture is made up of 1s and 0s and so there’s no technical difference in the quality if fed with the same source**. However, the audio is interesting. Most of the time, shooting indie films or simple corporates, you’re not going to need lots of separated tracks. When it comes to live performances or panel debates, however, the 8 tracks of HD-SDI can significantly offset the extra cost of the technology by saving time in the edit suite. Well worth a conversation with your Techinical Director or supplier to sort out the ‘sub mixes’ (separating your audio feed to the channels) and ‘embedding’ (entwining the audio channels into the HD-SDI feed).

It’s odd that this hasn’t occurred to me before – the facility has been there, but perhaps it’s that last bit of kit – the ‘HD-SDI Audio Embedder’ available from suppliers like Black Magic Design and AJA – that’s been hiding its light under a bushel. As such, it is probably the least sexy item on one’s shopping list. Not the sort of thing that crops up for the journeyman videographer, but just the sort of thing when specifying the larger jobs with rental kit.

So, note to self: when dealing with complex audio, remember HD-SDI Audio Embedders, HD-SDI recorders.

And again, my thanks to Thomas Stäubli and Arndt Hunschok for their assistance and patience.

Samurai_on_location_12a

* One of the main business cases for HD-SDI (and good old SDI before that) was that it uses the standard BNC connector that has been the main ‘video’ connector in the broadcast industry. The BNC connector has a rotating cuff around the plug that locks it into the socket so it doesn’t accidentally get pulled out (like XLRs). HDMI – and its horrible mutated midget bastard offspring ‘Mini-HDMI’ can work its way loose and pop out of a socket with sickening ease, thus any critical HDMI-connected kit usually has a heavily guarded ‘exclusion zone’ round it where no mortals are allowed to tread, and sometimes bits of gaffer take just to make sure – in fact there is a portion of the ‘aftermarket video extras’ industry that make brackets designed to hold such cables into cameras and recorders. And, at risk of turning a footnote into an article, SDI/HD-SDI travels over ordinary 75 Ohm Coax over long distances, unlike the multicore short lengths of overpriced HDMI cables. So, yes, HD-SDI makes sense purely from a connector point of view.

** Notwithstanding the 4:4:4:4 recorders from Convergent Design and now Sound Devices. Basically, a 1.5G HD-SDI signal carrying a 10 bit 4:2:2 output will be indistinguishable from an HDMI signal carrying a 10 bit 4:2:2 signal, and many cameras with both HDMI and HD-SDI output 4:2:2 8 bit video signals anyway. But HDMI only does 2 channel audio whereas HD-SDI does 8. Back to the story…

Preparing Setups with Shot Designer

Following on from their line of successful film making tutorials for Directors, Per Holmes and the Hollywood Camera Work team have launched their new app for iOS/Android and Mac/Windows – Shot Designer.

This is a ‘blocking’ tool – a visual way of mapping out ‘who or what goes where, does what and when’ in a scene, and where cameras should be to pick up the action. For a full intro to the craft of blocking scenes from interviews to action scenes, check out the DVDs, but whilst they can be – and often are – scribbled out on scraps of paper, Shot Designer makes things neat, quick, sharable via dropbox, and *animated*. A complex scene on paper can become a cryptic mashup of lines and circles, but Shot Designer shows character and camera moves in real time or in steps.

You can set up lighting diagrams too – using common fittings including KinoFlos, 1x1s, large and small fresnels, and populate scenes with scenery, props, cranes, dollies, mic booms and so on – all in a basic visual language familiar to the industry and just the sort of heart-warming brief that crews like to see before they arrive on set.

Matt's 2-up setup

My quick example (taking less time that it would to describe over a phone) is a simple 2-up talking head discussion. The locked off wide is matched with two cameras which can either get a single closeup on each, or if shifted, a nice Over Shoulder shot. A couple of 800W fresnels provide key and back-light but need distance and throw to make this work (if too close to the talent, the ratio of backlight to key will be too extreme) so the DoP I send this to may recommend HMI spots – which will mean the 4 lamp Kino in front will need daylight bulbs. So, we’ll probably set up width-wise in the as yet un-recced room – but you get the idea: we have a plan.

Operationally, Shot Designer is quick to manipulate and is ruthlessly designed for tablet use but even sausage fingers can bash together a lighting design on an iPhone. There’s a highlighter mode so you can temporarily scribble over your diagram whilst explaining it. The software is smart too – you can link cameras so that you don’t ‘cross the line’, Cameras can ‘follow’ targets… It builds a shot list from your moves so you can check your coverage before you wrap and move to the next scene.

Interestingly, there’s a ‘Director’s Viewfinder’ that’s really handy: Shot Designer knows the camera in your device (and if it doesn’t you can work it out), so you can use that to pinch and zoom to get your shot size and read off the focal length for anything from a AF101 or 5D Mk 3 to an Arri Alexa – other formats (e.g. EX1R or Black Magic Cinema Camera) will be added to the list over time. Again, this is an ideal recce tool, knowing in advance about lens choice and even camera choice).

This really is not a storyboard application – Per Holmes goes to great lengths to stress that storyboarding can push you down a prescribed route in shooting and can be cumbersome when things change, whereas the ‘block and stage’ method of using multiple takes or multiple cameras gives you far more to work with in the ‘third writing stage’ of editing. You can incorporate your storyboard frames, or any images, even ones taken on your device, and associate them with cameras. Again, that’s handy from a recce point of view right up to a reference of previous shots to match a house style, communicating the oft-tricky negative space idea, keeping continuity and so on. However, future iterations of Shot Designer are planned to include a 3D view – not in the ‘Pre-viz’ style of something like iClone or FrameForge but a clear and flexible tool for use whilst in production.

There is a free ‘single scene’ version, and a $20 license for unlimited scenes over all platforms – but check their notes due to store policy: buyers should purchase the mobile version to get a cross-over license to the desktop app, as rules say if you buy the desktop app first you’ll still be forced to buy the mobile version.

Shot Designer may appear to be for Narrative filmmaking, but the block and stage method helps set up for multicam, and a minute spent on blocking and staging any scene from from wedding to corporate to indie production is time well spent. The ability to move from Mac or PC app to iPad or Android phone via dropbox to share diagrams and add notes is a huge step forward from the paper napkin or ‘knocked up in PowerPoint’ approach. It will even be a great ‘shot notebook’ to communicate what the director wants to achieve.

Just for its sharability and speed at knocking up lighting and setup diagrams, Shot Designer is well worth a look, even at $20 for the full featured version. If you combine it with the Blocking and Staging aspect and its planning capabilities, it’s a great tool for the Director, DoP and even (especially) a Videographer on a recce.

Edit: For those of us who haven’t bought an iPad yet – this might be the ‘killer app’ for the iPad mini…

Editing – reaching your destination. Limo or Taxi?

Update: since this was written, FCPX has moved on and repairs to events have got easier. I have, despite the vitriol in this blog, returned to FCPX. But let’s not spoil a good rant…

 

Editing is a journey from chaos to order. It defies the second rule of thermodynamics which says everything must turn to chaos. However, film making is a process whereby poo (abelit high quality poo -and in huge quantities) becomes haute cuisine in elegant portions. So how do we get there?

Although we shoot a lot of material knowing most of it hits the cutting room floor, the EDITOR knows to view everything. Amongst the detritus and the offcuts are little gems, little nuggets of gold. As editors, we need to find them and treasure them, and park them in a safe place. It must be a trustworthy safe place for we’ve cut them from their origin and put them there.

Once again, I’m trying to take an impossible amount of rushes and wrangle them into a reasonable selection for editing. Let’s assume that the main trip from rushes to edit is fine – any Non Linear Editor worth its salt can do that. But how do we manage the pre-edit? I’ve been using FInal Cut Pro X for the last year, and it’s been quick and utilitarian. However, 3 projects have gone south for the Winter because the database structure has become damaged. Yes, FCPX has procreated in a decidedly vertical direction leaving me, the editor, up the sewer without a paddle. Not once, not twice, but three times.

All three projects shared the same characteristics: not just a single project, but each borrowing from several projects over different hard drives. Not through design, but as a consequence of client desires. I had been using the SparseImage trick espoused by many, to great success. However, when SparseImages from different volumes were combined, sublimity turned to slurry.

I had chosen, so I could back up and archive quickly and securely, to import footage as links, rather than suffer the arduous process of copying gigabytes of footage to a single drive. Those links weren’t ‘aliases’ in the MacOS term, they were Unix ‘Symbolic Links’ which are uneditable unlesss individually, via a command line. If 497 links go bad, how long would it take you to fix them via a command line? Find me a Unix Guru who would agree to this in the 120 minutes between suffering the problem and showtime with the client. Yes, I re-edited the whole day’s edit in 2 hours, and FCPX was the only editor that could work as fast as we can.

Well, it’s happened again. I’m now editing in Adobe Premiere CS6 and will stay here. It feels like stepping out of a wonderful Mercedes Limo and getting into a TX1 London Cab. Basic, utilitarian, egalitarian. It sure as hell ain’t as quick as FCPX, doesn’t have the amazing third party support, but it just rattles on.

I don’t want to love it, but hey – it does things like subtitles, it knows about timecode, it respects links to external media, it has a save-vault that can save the editor from his own bad decisions, and whilst it can crash, it neither delete stuff nor forgets so much so you can help it recover.

I miss the air conditioned, hydro-suspensioned, gin-filled palace on four wheels that is FCPX, and I think I’ll still use it for simple little runabouts. It’s fun. It’s great. It’s actually really effective. But next time I’m hired for the long haul, I’m cutting in CS6. A limo can cross town, a TX1 will cross continents.

 

PostScript: The main issues were finally tracked down to something at the system level, requiring a full Clean Install. There are some hateful things about FCPX, but bear in mind the parable of the Old Woman who lived in a Vinegar Bottle.

Dealing with 109% whites – the footage that goes to 11

Super-whites are a quick way of getting extra latitude and preventing the video tell-tale of burned out highlights by allowing brighter shades to be recorded over the ‘legal’ 100% of traditional video. However, it’s come to my attention that some folk may not be reaping the advantages of superwhites – or even finding footage is ‘blown out’ in the highlights where the cameraman is adamant that zebras said it was fine.

So, we have a scale where 0% is black, and 100% is white. 8 bit video assigns numbers to brightness levels, but contains wriggle room, so if you have the Magic Numbers of Computing 0-255, you’d assume black starts at 0, and white ends up at 255. Alas not. Black starts at 16, and white ends at 235. Super whites use the extra room from 235 to 255 to squeeze in a little more latitude which is great.

But that’s on the camera media. Once you get into the edit software, you need to make sure you obey the 100% white law. And that’s where things go a bit pear shaped.

If you can excuse my laundry, here’s a shot with 109% whites – note them peeping up above the 100% line in the waveform monitor:

(Click the images below to get a full view)

01-fs100_into_fcpx-2012-07-12-13-55.jpg

Note also, that the fluffy white clouds are blown – there’s ugly detail snapping from pale blue to white around them. Although I shot this so I just got into 109%, the monitor shows us the 100% view, so it’s overexposed as far as the editor’s concerned.

So in my NLE – in this case, Final Cut Pro X – I drop the exposure down, and everything sits nicely on the chart. I could pull up the blacks if necessary…

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But I’ve been told about an app called 5DtoRGB, which pre-processes your 109% superwhite footage to 100% as it converts to ProRes:

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Note that it is indeed true that the whites are brought down to under 100%, the blacks are still quite high and will require pulling down in my opinion. 5DtoRGB takes a lot longer to process its ProRes files – I’ve reports of 10x longer than FCP7 Log & Transfer, but I’ve not tested this myself.

I did some tests in Adobe Premiere CS6, which demonstrates the problem. We start with our NATIVE AVCHD clip, with whites happily brushing the 109% limit as before. These are just 1s and 0s, folks. It should look identical – and it does. Info in the Waveform Monitor, blown whites in the viewer.

Another technical note: the FCPX Waveform Monitor talks about 100% and 0%, but Adobe’s WFM uses the ‘voltage’ metaphor – analogue video signals were ‘one volt high’, but 0.3 volts were given over to timing signals, so 0.7 volts were used to go from black (0.3 volts) to white (1 volt). So… 0.3 = black in Adobe’s WFM. And another thing – I’m from a PAL country, and never really got used to NTSC in analogue form – if I remember correctly, blacks weren’t exactly at 0.3 volts, also known as IRE=0 – they were raised for some reason to IRE=7.5, thus proving that NTSC with its drop frames, 29.97 fpx, error-prone colour phase and the rest, should be buried in soft peat and recycled as firelighters. But I digress. Premiere:

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Let’s get our Brightness and Contrast control out to bring the 109s down to 100:

08-premier_bright-2012-07-12-13-55.jpg

Hold on a tick, we haven’t adjusted ANYTHING, and Premiere has run a chainsaw along the 100% line. That white detail has been removed until you remove the filter – you can’t get it back whilst the Brightness & Contrast filter is there. Maybe this isn’t the right tool to use, but you’d think it would do something? Not just clip straight away?

I tried Curves:

09-premier-curve-2012-07-12-13-55.jpg

It’s tricky, but you can pull down the whites – it’s not pretty. Look how the WFM has a pattern of horizontal lines – that’s nastiness being added to your image. The highlights are being squashed, but you can’t bring your blacks down.

So finally, I found ‘ProcAmp’ (an old fashioned term for a Processing Amplifier – we had these in analogue video days). This simply shifts everything down to the correct position without trying to be clever:

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At last. We have our full tonality back, and under our control.

With all these issues, and probably some misunderstanding about 109%, I can see the desire for something safe and quick using the new FS700 cinegammas in the form of CineGamma 2, which only allows 100% whites, ditto Rec709 in the FS100. But forewarned is fore-armed.

I donate the last 9% of my brightness range to specular highlights and the last shreds of detail in the sky, so I can have that ‘expensive film look’ of rolled off highlights. But if I didn’t haul them back into the usable range of video, all that stuff would appear as burned out blobs of white – ugly. However, I also spent a bit of time testing this out when I switched from FCP7 to FCPX, as the former took liberties with gamma so you could get away with things. The bugs in FCPX and Magic Bullet made me check and check again.

It’s been worth it.

Thunderbolt Stikes Back

UPDATE: Writing >2GB files on SSDs >240GB with the Seagate GoFlex Thunderbolt Adaptor can cause the drive to unexpectedly dismount from your computer with an error (-50). Read the full story and the solution by Wolfgang Bauer.

Following on from my USB3 testing, I’ve finally received an interesting box – the Seagate GoFlex Thunderbolt Adaptor, now in stock for about £100.

The cool trick is that you can connect any ‘bare’ Solid State Drive (SSD) to it, and the price of SSDs is coming down quickly. A 256GB SSD can be had for under £140. Of course then you have to add your £40 cable, but assuming we can use one adaptor and cable for all your SSDs, finally we have a solution for Thunderbolt SSD for editing (and archiving/Backing up to USB3).

The downside is that you’ll probably want to keep the bare drive in the adaptor with some elastic bands or something – very high tech.

So, why would you want to do this?

Because it’s freaking fast. That’s why. Editing with Final Cut Pro 10 on this drive is the sort of experience we assumed it would be. No spinny beachballs of death, no stuttering, just ‘slick demo’ performance.

Drive Write (MB/s) Read (MB/s)
Slow, cheap USB2 drive 21.6 26.2
Western Digital Passport SE (USB2) 30.1 32.8
LaCie Quadra 7200rpm 2TB on FW800 46.6 44.5
Crucial 256GB SSD on FW800 75 81.6
Western Digital Passport SE (USB3) 96.3 108.4
Internal 512 GB SSD in MacBook Pro 17” 88.8 167.0
ThunderBolt with SSD 266.3 381.3

We’re talking 5x the speed of FW800 write, 8x the speed of FW800 read. And then there’s file access times.

With the same cable and adaptor, you can purchase additional SSDs for £140, and pretty soon we’ll see half a terabyte for under £200.

For my little industry niche, that means one SSD per edit for the duration of that edit, then archived off to hard drives so the SSD can be recycled, but happy to have maybe even a dozen of them – which I couldn’t afford with the current clutch of Thunderbolt/SSD combinations.

As I edit on site a lot, this can mean little gotchas like power suddenly dipping or going off entirely. Not talking third world style, just leaving a render in your hotel room and Housekeeping thoughtfully remove your room key that you taped into the slot to keep the power on. Or that moment after a big event where you’re backing up, and the 3-phase power you’ve been living on gets pulled for the de-rig. Which is why I’m so passionate about bus-powered drives that can work with a laptop editing computer.

And then there’s the scary ‘let’s edit this in the car’ or ‘let’s log rushes on the plane’ – with spinning disks? No. Ah – how about SSD? Fine. I’ll be archiving ‘media managed’ videos to thumb drives next.

It makes hard disks feel as old fashioned as tape.

USB3 for Macs – Thunderbolt killer or simple step up?

I’m a dyed in wool Mac User, so for me USB3 hardly came into view. I do remember watching a USB3 demo on a Mac where it displayed sub- FW800 performance – and decided to leave it at that. However, the continuing need to pass on my video work to PC users for archive, and the achingly slow performance of USB2, forced me to at least check it out for myself. At least it would give me something to do whilst waiting for sensibly priced Thunderbolt storage and cables.

After all, the Mac world is still full of USB2 devices: cheap, slow hard drives and computationally undemanding stuff like mice and keyboards. Little USB sticks for storage to perpetuate ‘sneakernet’ file sharing. There is of course, that funny USB3 sticker on most PC drives that claims high performance and that may be good enough for our PC using brethren, but we’re Mac users – why not sidestep the USB3 ‘upgrade’ for the super fast world of Thunderbolt?

That’s the mindset that Apple appears to want us to hold.

But the new set of Ivy Bridge equipped Macs will get, courtesy of their new chip set, USB3 functionality. Will Apple connect this functionality into the OS? Or will they find a way to block it? Should we care?

The world of PCs has been using USB3 for quite a while, scratching their heads over the Mac user’s obsession with FireWire and the ‘Unicorn poop’ status of Thunderbolt. Why are Mac users so precious about FireWire? USB3 blows it out of the water! They want Thunderbolt speeds – for what? And connect them with $50 cables? If the devices are blessed with pass-thru ports – which so many aren’t? (see sidebar below) USB3 has hubs!

I purchased the CalDigit USB3 card which fits into the ExpressCard slot of my MacBook Pro 17” – the choice of CalDigit is significant, as it’s the only one that’s touted to work with pretty much any USB3 drive – other manufacturers of USB3 cards tend to only work with their own drives and thus missing the meaning of the U in USB.

I’m used to working on FW800 drives, and so intended to use cheaper USB3 bus powered disks for backup and for handing over to clients, who could use them on their PCs. However, when used as the main working drive with a disk intensive application like Final Cut Pro, it was obvious that the USB3 drive was a lot faster. FCPX was running far better on USB3 than on FW800.

Enthused by this, I did a quick series of tests of drive performance with the Blackmagic Disk Speed Test app, available for free from the App Store. And so, in reverse order, here are the results:

Drive Write (MB/s) Read (MB/s)
Slow, cheap USB2 drive 21.6 26.2
Western Digital Passport SE (USB2) 30.1 32.8
LaCie Quadra 7200rpm 2TB on FW800 46.6 44.5
Crucial 256GB SSD on FW800 75 81.6
Western Digital Passport SE (USB3) 96.3 108.4
Internal 512 GB SSD in MacBook Pro 17” 88.8 167.0

Of course, what’s missing from this test is the ultimate: SSD in Thunderbolt drive, but these are still eyewateringly expensive.

The £75 Western Digital drives represent the kind of value we’ve been used to with spinning disks, and I can affirm that they work very well with Final Cut Pro 10 – the WDs on USB3 have been my drive of choice for onsite editing, with the added advantage that they’re cheap and compatable and can be passed over to the client without too many caveats (having archived to other drives).

Is USB3 better than Thunderbolt? No – it’s a different beastie. Should we give up on Thunderbolt for USB3? Of course not.

Should Apple now accept USB3 as a non-competitve alternative for non-specialist media use? Of course.

In the days of Steve Jobs, I’d fear that USB3 would be disabled in the new Macs in a fit of pique. The adoption of USB3 in the new Macs would demonstrate a more universal approach from Tim Cook et al.

At least CalDigit offer the option to MacBook Pro 17” users – and for everyone else, there is, of course, the Thunderbolt adaptor for Express Cards. Oh the irony.

Side bar: Thunderbolt devices can be powered via the cable from the host, but only one device per port. So, Thunderbolt powered devices do not have a passthrough port. Powered devices can have passthrough ports, but these are a rarity as most manufacturers seem to feel a single Thunderbolt port is enough.

However, when you’re paying top dollar for a new technology, the idea that a device will only work as the single device on the chain is frankly anathema. Video ingest device with no pass through to a storage device? Storage device with no pass through to a display device? No wonder Thunderbolt is taking its time to get accepted when device manufacturers assume their product will exist in its own lonesome prefecture.

4K is coming

It’s incredible – I’ve been looking at the iPad 3 retina display and thinking about video.

It’s very good to see 1080p, but looking at other demos, I want to emulate that ‘looking through a window’ effect. Not just HD video, but full-on 2048×1536 pixel-for-pixel video, filling the screen and providing an uncanny, hyper real look that will have people trying to reach through the glass and touch.

Well, of course, NAB is coming and the current ‘alphanumerique du jour’ is no longer 3D, but 4K. Of course the exotica of the camera world – Red’s Epic, Sony’s F65 and plenty of others, shoot in 4K on productions with sumptious budgets. Big movies like the new Girl With a Dragon Tattoo have been filmed in 4K, even when few cinemas can currently project it at its full resolution.

I don’t work in that world, but in my Corporate niche, we were able to jump into 720p and ‘Medium Format’ HD sooner than broadcast because our audience uses PowerPoint. They were doing HD before you could buy an HD TV, let alone an HD TV in a supermarket.

We’re still working through the roll-out of HD and there’s an awful lot of Marketing ‘fluff’ out there: Can we tell the difference between 720p and 1080p from the sofa? How big does the screen in your living room actually have to be to see the difference from your sofa? How big will your domestic screen get over time?

There’s a great (but very technical) article on Creative Cow that takes a careful look at some of the marketing messages about 4K.

http://magazine.creativecow.net/article/the-truth-about-2k-4k-the-future-of-pixels

I see a different trend with the iPad 3 – a much more intimate experience, where video becomes almost an analogue for high quality print in terms of magazine photography. Android devices will inevitably sport similar resolutions, we’ll see more and more tablet devices crop up in all sorts of situations – after all, they’re no longer ‘geek gadgets’ and have become widely accepted by a new computer illiterate audience with little or no preconceptions.

So once again, it’s the corporate/educational/industrial market with its smaller user base and less legacy that can drive the demand for these new technologies, in their quest for novelty and impact.

Okay, so HD (1,920 dots across by 1,080 dots down) is less dots than the screen – and leaves black bars top and bottom. But surely 4K, which contains four times the pixels, is a little overkill?

Firstly, shooting with plenty of spare pixels gives you scope to zoom into an image. Shoot at a wider framing, then crop in at the edit stage to help with framing, or perhaps add little zooms, or track motion. Purists may see this as a bit of an underhand trick, but ask a photographer about cropping – it’s an important part of the process. Furthermore, with careful thought, the old film practice for shooting for different aspect ratios can be readopted. Michael Cioni’s presentation at a LAFCPUG meeting makes the ‘shoot 5K for 4K’ message come alive:

Secondly, shooting a lot of pixels on cheaper or more compressed formats, then shrinking the final image down, can help apparent sharpness and detail. If you are shooting in a 4:2:0 codec and shrink the image down in Post Production (often handled at 4:4:4), you can effectively get 4:2:2. This was a great trick in the early days of HDV. We were shooting HDV, specifically to shrink it down to PAL in post, and the rather ropey colour information became clean enough to pull a chroma key.

With the new crop of 4K cameras coming out, this trick may soon return as, unlike the F65 with its 4:4:4 recorder and £3,700 cards, I foresee this breed’s 4K being heavily compressed.

However, with a little love and tenderness in post, I hope to get that ‘window on reality’ look on ‘retina’ style devices. Either that, or this is the most convoluted excuse to buy an iPad 3.

Sharpening tools

I’m off on a little job next week where my dear FS100 must be left behind, along with all that lovely glass I’ve been collecting. I will revert back to the Sony PMW-EX1R, which feels odd all of a sudden because it’s just a big black sausage, no extras needed. All in one. Sweet.

Now, I needed to give it a good checking over, ensure the media’s okay, that the lens is behaving its self (keeping focus from zoomed in to zoomed out), and it needed a bit of a tweak. But as I looked at the pictures, I noticed how full of noise they were (compared to the FS100) and especially how the detail was too crunchy.

Video cameras have Detail circuits to enhance the look of areas of detail and edges – raising the contrast of the picture around edges, and if overdone, it looks like someone’s clumsily traced your picture with a felt tip pen and chalk. Take it away, though, and your pictures are soft and lacking ‘bite’.

So the big question is, how much detail sharpening should one do in-camera? Too much is irreversibly ugly. Too little, and every single shot looks maddeningly soft. No worries – we’ll fix that in post, but then every single shot needs a sharpen filter and you’re into longer render times. For a Behind The Scenes or ENG shoot, you may not have the time to do this, so a bit of in-camera magic can be a good thing.

So, I did some tests, and because you’re needing to shoot a bit, examine the footage on a good quality monitor, shoot a bit more, rinse, repeat, one tends to do these tests in unglamorous locations – so you get to glimpse a grotty corner of my garden. What it does offer is a wide tonal range, a lot of detail of different types to handle, some natural and manufactured edges to show up aliasing and of course a few pretty flowers that didn’t get zapped by the recent frosts.

http://www.mdma.tv/sharpening/

Now, firstly you’re looking at full-frame 1080p frame grabs, not a video. Secondly, they just cycle round and round. Look at the TV aerials, the branches in the background, the chair legs and the ivy, and see how various forms of sharpening affect them.

Looking at full-size frame grabs is best, but it may help to compare the same part of the image showing the different sharpening methods, firstly at 100%, then at 200%:


No in-camera sharpening. In the case of the EX-1, this means setting Detail to 0.


Camera sharpening. EX-1 Detail: +10


Less in-camera sharpening. Detail: -10


No in-camera sharpening, but sharpened in software: Final Cut Pro X Sharpen filter Sharpening: 2.5


No in-camera sharpening, but sharpened in software using Irudis Tonalizer|VFX PRO.

Here are the results at 200%:


No in-camera sharpening.


Camera sharpening.


Less in-camera sharpening.


Final Cut Pro X


Tonalizer

It is obvious (to me, at least) that the FCPX sharpening filter at 2.5 is far superior to the in-camera sharpening even at 0, and that ‘Detail Off’ is too soft. Tonalizer’s detail was infinitely more subtle than the FCPX sharpener, but takes a good while longer to render (IIRC, the sharpener filter works in real-time, no rendering required).

So, the EX1R is set to Detail 0 on next week’s job, but will have detail OFF on any shoots where I have full control of the edit and of course who gets to see the rushes. I do like the Tonalizer sharpening, though – very subtle, and plenty of ‘wriggle room’.

It’s little tests like these that can feel obsessive (doing and sharing) – debating the number of pixels that can fit on the head of a pin – but these are the ’20%’ details that normal humans may not immediately point out, but they see and feel nonetheless, and now they won’t be shocked at seeing every pimple and pore writ large in the interviews, nor will they be rubbing their eyes and thinking about opticians. They’ll just love the pictures.

FCPX – partying with your Flaky Friend

Tart

UPDATE: Compound Clips, specifically splitting Compound Clips, and worst of all, splitting a compounded clip that’s been compounded, increases project complexity exponentially. Thus, your FCPX project quickly becomes a nasty, sticky, crumbly mess.

Which is a shame, because Compound Clips are the way we glue audio and video together, how we manage complexity with a magnetic timeline, and butt disparate sections together to use transitions. Kind of vital, really.

Watch these excellent demonstration videos from T. Payton who hangs out at fcp.co:

These refer to version 10.0.1, and at time of writing, were at 10.0.3, but I can assure you that we STILL have this problem (I don’t think it’s a bug, I think it’s the way FCPX does Compound Clips). We return you to your original programming…

Okay, report from the trenches: Final Cut Pro 10? Love it – with a long rider in the contract.

I’m a short-form editor – most of my gigs are 90 seconds to 10 minutes (record is 10 seconds and I’m proud of it). Turn up ‘Somewhere in Europe’, shoot interviews, General Views, B-Roll, get something good together either that night, or very soon afterwards, publish to the web, or to the big screen, or push out to mobiles and ipads…

This is where FCPX excels. As an editorial ‘current affairs’ segment editor, it’s truly a delight. I bet you slightly overshot? Got a 45 minute take on an interview that needs to be 45 seconds? Range based favourites are awesome, and skimming lets you find needles in a haystack. Need to edit with the content specialist at your side? The magnetic timeline is an absolute joy, and don’t get me started about auditioning.

It’s true: in cutting down interviews, in throwing together segments, and especially when arguing the toss over telling a given story, I’m at least twice as fast and so much more comfortable throwing ideas around inside FCPX.

But my new Editing Friend is a ‘Flaky Friend’.

She really should be the life and soul of the party, but somehow there’s a passive aggressive diva streak in her.

There are three things she doesn’t do, and it’s infuriating:

  • She doesn’t recognise through-edits – they can’t be removed, they are, to her, like cesarian scars, tribal tattoos (or so she claims), cuts of honour. We tell her we’re cutting soup at this stage, but no. ‘Cuts are forever’ she says, like the perfect NLE she thinks she is.
  • She doesn’t paste attributes selectively – it’s only all or nothing. ‘We must be egalitarian’ she croons. What is good for one is good for all, apparently. You can’t copy a perfect clip and only apply colour correction to the pasted clip – you must paste EVERYTHING, destroying your sound mix, needing extensive rework to your audio mix, and heaven help you if you change your mind.
  • She flatly refuses to accept that there is already a way we all do common things, and wants to do it her own kooky way. Making J and L cuts into a Tea Ceremony, blind assumption that a visual transition needs an audio transition, even if we’ve already done the groundwork on the audio… girl, the people who think you’re being cute by insisting this are rapidly diminishing to the point you can count them on your thumbs, and we do include you in that list.

So okay, she’s a good gal at heart. Meaning the best for you. But she needs to bail out and quit every so often, especially if you’re used to tabbing between email, browser, Photoshop, Motion et al. She’ll get all claustrophobic, and you’ll be waiting 20-40 seconds with the spinning beachball of death between application switches. It’s all a bit too much like hard work. ‘I can’t cope’, she sighs – and spins a beachball like she smokes a cigarette. We stand around, shuffling our feet as she determinedly smokes her tab down to the butt. ‘Right!’ she shouts at last. ‘Let’s get going!’

And yes, it’s great when things are going right.

But put her under pressure, with a couple of dozen projects at hand, some background rendering to do, it all gets very ‘I’m going to bed with a bottle of bolly’. I’m getting this an awful lot now, and I really resent being kept hanging around whilst she changes a 5 word caption in a compound clip that takes 5 FRICKIN’ MINUTES to change, I resent every minute of waiting for projects to open and close, and whilst it’s lovely to see her skip daintily through all that fun new footage, when it comes down to the hard work, she’s so not up to it…

I am twice as fast at editing in FCPX, but I am a quarter of the speed when doing the ‘maid of all work’ cleaning up and changes. It means that, actually, I am working twice as hard in X as I was in 7, just mopping up after this flakey friend who has a habit of throwing up in your bathtub and doing that shit-eating grin as they raid your fridge of RAM and CPU cycles.

Well, FCPX dear, my flaky friend, you’re… FIRED.